Description

Unable to repro in new project, so attaching sample project provided by licensee:

When r.screenpercentage is different from 100 (50 or 150 for example), the absolute world position in a post-process material returns incorrect value. This can be observed in my example with a texture project in wolrd-space. With SP 100 the texture stick to the world, with SP 150 the Texture shift/glide over the world.

Steps to Reproduce
  1. Open attached project
  2. Open BugRepro level
  3. PIE
  4. Enter console command r.ScreenPercentage 150
  5. Move player around

Result: Material/ Texture shifts around with player movement as shown in attached GIF

Expected: Material will not shift

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.194.20
Target Fix4.20
CreatedApr 3, 2018
ResolvedMay 14, 2018
UpdatedMay 14, 2018