Unable to repro in new project, so attaching sample project provided by licensee:
When r.screenpercentage is different from 100 (50 or 150 for example), the absolute world position in a post-process material returns incorrect value. This can be observed in my example with a texture project in wolrd-space. With SP 100 the texture stick to the world, with SP 150 the Texture shift/glide over the world.
Result: Material/ Texture shifts around with player movement as shown in attached GIF
Expected: Material will not shift
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57221 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Created | Apr 3, 2018 |
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Resolved | May 14, 2018 |
Updated | May 14, 2018 |