Developer Notes

There isn't replication support built-in for a number of properties in many of our components, this being one example. If a game wants to change MaxWalkSpeed in a network-friendly way, they need to add their own networking for it.

Description

Client stutters when changing MaxWalkSpeed.

Did not occur in 4.18

Steps to Reproduce

1. Set Gamemode to one containing a Character with CharacterMovementComponent (ThirdPerson example project used)
2. Set MaxWalkSpeed on Server (see attached image)
3. In PIE dropdown, set number of players to 2
4. Play in Editor, swap to Client, Observe stuttering

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-57302 in the post.

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Non-Issue
ComponentGameplay - Player Movement
Affects Versions4.19
CreatedApr 4, 2018
ResolvedApr 20, 2018
UpdatedApr 27, 2018