Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported
Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped to mesh LOD1
Attached PDF elaborates on how mesh is set up
Crash occurs in 4.18
See [Link Removed]
Expected: Mesh can have clothing data applied to it
Results: Section 1 of Mesh is not visible and clothing data can not be applied
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57337 in the post.
| 4 | 
| Component | UE - Simulation - Physics - Character | 
|---|---|
| Affects Versions | 4.19 | 
| Target Fix | 4.20 | 
| Created | Apr 5, 2018 | 
|---|---|
| Resolved | May 30, 2018 | 
| Updated | Jun 12, 2018 |