Trying to Build a Blueprint Function Library plugin for Mac and IOS fails for IOS. The error message indicates that it is looking for the UE4Game file, but it appears to be looking in the wrong folder. The error message states ERROR: System.IO.FileNotFoundException: /Users/epicusersupport/Desktop/TempPlugin/HostProject/Binaries/IOS/UE4Game does not exist. The UE4Game file is actually located in /Users/epicusersupport/Desktop/TempPlugin/HostProject/Binaries/IOS/Payload/UE4Game.
Running the same command in the repro steps for a Blank plugin completes successfully.
RESULT:
The BuildPlugin process fails for IOS with the following message: ERROR: System.IO.FileNotFoundException: /Users/epicusersupport/Desktop/TempPlugin/HostProject/Binaries/IOS/UE4Game does not exist
EXPECTED:
The BuildPlugin process completes successfully.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57375 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19 |
Created | Apr 5, 2018 |
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Resolved | Apr 6, 2018 |
Updated | Sep 16, 2019 |