Description

The Timespan variable does not appear to replicate the changes to the variable to the client from the server (event with the Replication setting set to "Replicated"). In the example a float value has been supplied with the same settings and appears to replicate as expected.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Select Edit > Editor Preferences > Play > Multiplayer Options
  4. Set the following Multiplayer Options
    • Number of Players = 1
    • Run Dedicated Server = Checked
    • Use Single Process = Unchecked
    • Editor Multiplayer Mode = Play As Client
  5. Play in Editor

Result: The Timespan variable does not appear to replicate the changes to the variable to the client from the server (event with the Replication setting set to "Replicated")
Expected: The Timespan variable would reflect the changes made to the variable on the server as the variable's replication setting is set to "Replicated"

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Fixed
ComponentUE - Networking
Affects Versions4.19
Target Fix4.21
Fix Commit4341983
Main Commit4352452
Release Commit4399518
CreatedApr 6, 2018
ResolvedSep 4, 2018
UpdatedOct 2, 2018