Actors rescale to their original size when placed in level then attached to another actor.
1. Open Editor (Third Person Project)
2. Place static mesh in level>change size to 3,3,3
3. Open level blueprint
4. Get reference to static mesh in level
5. Create an event "Begin play" node
6. create an "attach actor to component" node and plug the output of begin play to the input of "attach actor to component", attach static mesh to "target".
7. Get player character node>drag off output>Get mesh> plug get mesh into "in parent" input.
8. Set socket name to "hand_r". Set "attach location type to "snap to target"
9. Compile>save>close level blueprint
10. Press Play>Eject and view the static mesh
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.5.1, 4.6, 4.7 |
Target Fix | 4.8 |
Fix Commit | 2485174 |
---|
Created | Nov 21, 2014 |
---|---|
Resolved | Mar 19, 2015 |
Updated | Apr 27, 2018 |