Description

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  442       void FMovieSceneEvaluationTrack::EvaluateStatic(FMovieSceneSegmentIdentifier SegmentID, const FMovieSceneEvaluationOperand& Operand, FMovieSceneContext Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const
  443       {
  444 ***** 	for (const FSectionEvaluationData& EvalData : GetSegment(SegmentID).Impls)
  445       	{
  446       		const FMovieSceneEvalTemplate& Template = GetChildTemplate(EvalData.ImplIndex);
  447       
  448       		Context.OverrideTime(EvalData.ForcedTime);
  449       		Context.ApplySectionPrePostRoll(EvalData.IsPreRoll(), EvalData.IsPostRoll());
  450       
  451       		PersistentData.DeriveSectionKey(EvalData.ImplIndex);
  452       		ExecutionTokens.SetCurrentScope(FMovieSceneEvaluationScope(PersistentData.GetSectionKey(), Template.GetCompletionMode()));
  453       		ExecutionTokens.SetContext(Context);
  454       
  455       		Template.Evaluate(Operand, Context, PersistentData, ExecutionTokens);
  456       	}
  457       }
Steps to Reproduce

No known steps to reproduce

Callstack
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 610] Array index out of bounds: 1 from an array of size 1

UE4Editor_MovieScene!FMovieSceneEvaluationTrack::EvaluateStatic() [moviesceneevaluationtrack.cpp:445]
UE4Editor_MovieScene!FMovieSceneEvaluationTrack::DefaultEvaluate() [moviesceneevaluationtrack.cpp:441]
UE4Editor_MovieScene!FMovieSceneEvaluationTrack::Evaluate() [moviesceneevaluationtrack.cpp:428]
UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::EvaluateGroup() [moviesceneevaluationtemplateinstance.cpp:346]
UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [moviesceneevaluationtemplateinstance.cpp:160]
UE4Editor_MovieScene!UMovieSceneSequencePlayer::UpdateMovieSceneInstance() [moviescenesequenceplayer.cpp:430]
UE4Editor_MovieScene!UMovieSceneSequencePlayer::UpdateTimeCursorPosition() [moviescenesequenceplayer.cpp:416]
UE4Editor_MovieScene!UMovieSceneSequencePlayer::Update() [moviescenesequenceplayer.cpp:353]
UE4Editor_LevelSequence!ALevelSequenceActor::Tick() [levelsequenceactor.cpp:107]
UE4Editor_Engine!AActor::TickActor() [actor.cpp:870]
UE4Editor_Engine!FActorTickFunction::ExecuteTick() [actor.cpp:134]
UE4Editor_Engine!FTickFunctionTask::DoTask() [ticktaskmanager.cpp:273]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [taskgraph.cpp:1355]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [ticktaskmanager.cpp:542]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [ticktaskmanager.cpp:1449]
UE4Editor_Engine!UWorld::RunTickGroup() [leveltick.cpp:770]
UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1429]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1693]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:401]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3339]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentSequencer
Affects Versions4.19
Target Fix4.20
Fix Commit4069722
Release Commit4097606
CreatedApr 11, 2018
ResolvedMay 12, 2018
UpdatedMay 29, 2018