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442 void FMovieSceneEvaluationTrack::EvaluateStatic(FMovieSceneSegmentIdentifier SegmentID, const FMovieSceneEvaluationOperand& Operand, FMovieSceneContext Context, const FPersistentEvaluationData& PersistentData, FMovieSceneExecutionTokens& ExecutionTokens) const 443 { 444 ***** for (const FSectionEvaluationData& EvalData : GetSegment(SegmentID).Impls) 445 { 446 const FMovieSceneEvalTemplate& Template = GetChildTemplate(EvalData.ImplIndex); 447 448 Context.OverrideTime(EvalData.ForcedTime); 449 Context.ApplySectionPrePostRoll(EvalData.IsPreRoll(), EvalData.IsPostRoll()); 450 451 PersistentData.DeriveSectionKey(EvalData.ImplIndex); 452 ExecutionTokens.SetCurrentScope(FMovieSceneEvaluationScope(PersistentData.GetSectionKey(), Template.GetCompletionMode())); 453 ExecutionTokens.SetContext(Context); 454 455 Template.Evaluate(Operand, Context, PersistentData, ExecutionTokens); 456 } 457 }
No known steps to reproduce
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 610] Array index out of bounds: 1 from an array of size 1 UE4Editor_MovieScene!FMovieSceneEvaluationTrack::EvaluateStatic() [moviesceneevaluationtrack.cpp:445] UE4Editor_MovieScene!FMovieSceneEvaluationTrack::DefaultEvaluate() [moviesceneevaluationtrack.cpp:441] UE4Editor_MovieScene!FMovieSceneEvaluationTrack::Evaluate() [moviesceneevaluationtrack.cpp:428] UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::EvaluateGroup() [moviesceneevaluationtemplateinstance.cpp:346] UE4Editor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [moviesceneevaluationtemplateinstance.cpp:160] UE4Editor_MovieScene!UMovieSceneSequencePlayer::UpdateMovieSceneInstance() [moviescenesequenceplayer.cpp:430] UE4Editor_MovieScene!UMovieSceneSequencePlayer::UpdateTimeCursorPosition() [moviescenesequenceplayer.cpp:416] UE4Editor_MovieScene!UMovieSceneSequencePlayer::Update() [moviescenesequenceplayer.cpp:353] UE4Editor_LevelSequence!ALevelSequenceActor::Tick() [levelsequenceactor.cpp:107] UE4Editor_Engine!AActor::TickActor() [actor.cpp:870] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [actor.cpp:134] UE4Editor_Engine!FTickFunctionTask::DoTask() [ticktaskmanager.cpp:273] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [taskgraph.cpp:1355] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [ticktaskmanager.cpp:542] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [ticktaskmanager.cpp:1449] UE4Editor_Engine!UWorld::RunTickGroup() [leveltick.cpp:770] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1429] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1693] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:401] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3339] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57596 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Apr 11, 2018 |
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Resolved | May 12, 2018 |
Updated | Aug 28, 2018 |