One comment from user in crash group:
107 bool bGPUAlive = GDynamicRHI->CheckGpuHeartbeat();
108 if (!bGPUAlive)
109 {
110 ***** UE_LOG(LogD3D11RHI, Fatal, TEXT("GPU has crashed"));
111 return false;
112 }
113 Result = Direct3DDeviceIMContext->GetData(Query,Data,DataSize,0);
114
115 // timer queries are used for Benchmarks which can stall a bit more
116 double TimeoutValue = (QueryType == RQT_AbsoluteTime) ? 2.0 : 0.5;
117
118 if((FPlatformTime::Seconds() - StartTime) > TimeoutValue)
119 {
120 UE_LOG(LogD3D11RHI, Log, TEXT("Timed out while waiting for GPU to catch up. (%.1f s)"), TimeoutValue);
121 return false;
122 }
No known steps to reproduce
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp] [Line: 111] GPU has crashed UE4Editor_D3D11RHI!FD3D11DynamicRHI::GetQueryData() [d3d11query.cpp:111] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [d3d11viewport.cpp:615] UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [rhicommandlist.cpp:1638] UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [slaterhirenderer.cpp:898] UE4Editor_SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_43e86ee7c51f39979e9a39d40b280024> > >::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57671 in the post.
| 4 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.19 |
| Target Fix | 4.23 |
| Created | Apr 12, 2018 |
|---|---|
| Resolved | Mar 4, 2019 |
| Updated | Feb 12, 2020 |