Assets that are imported using File < Import to Level, import at a different scale than when importing through the Content Browser
Screenshot attached to show difference in scale
Meshes were both set to 256 x 256 x 256 cm in 3Ds Max 2016
One pivot offcentered intentionally
Results: The assets imported using Import into Level are significantly smaller than the assets imported using Import to Game
Expected: Assets imported using either of the methods mentioned above will be the same scale when imported
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-57701 in the post.