This is not a bug. UFactory is an editor only class so you cannot put it in runtime code (code that doesnt depend on the editor). Development configuration is a non-editor configuration. It is left up to the user to put the factory subclass in editor only code.
Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can be built for the Development configuration, but after adding the UFactory code class a Development build of the project will always fail, even if the UFactory code class is removed from the project.
RESULT:
The build fails with numerous build errors in Engine code, such as:
D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(37): error C2065: 'FOnUpdateMaterialShaderQuality': undeclared identifier D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(37): error C2146: syntax error: missing ';' before identifier 'UpdateMaterials' D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(37): error C2065: 'UpdateMaterials': undeclared identifier D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(37): error C2653: 'FOnUpdateMaterialShaderQuality': is not a class or namespace name D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(37): error C3861: 'CreateLambda': identifier not found D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(47): error C2653: 'FMaterialShaderQualitySettingsCustomization': is not a class or namespace name D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(47): error C2065: 'MakeInstance': undeclared identifier D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(47): error C2065: 'UpdateMaterials': undeclared identifier D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSPlatformEditorModule.cpp(45): error C2660: 'FPropertyEditorModule::RegisterCustomClassLayout': function does not take 1 arguments D:\Main-Builds\Stream\Engine\Source\Developer\iOS\IOSPlatformEditor\Private\IOSTargetSettingsCustomization.cpp(1743): error C2039: 'HasMetaData': is not a member of 'UEnum' D:\Main-Builds\Stream\Engine\Source\Runtime\CoreUObject\Public\UObject/EnumProperty.h(9): note: see declaration of 'UEnum'
EXPECTED:
The build completes successfully.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why does the REMOVE method of map container remove elements have memory leaks?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57727 in the post.