Particle systems ignore lighting channels - no matter what channel a light is on (even if no channels are selected), it will affect lit particles. Changing lighting channels on the particle itself has no effect; it will always be lit by all lights regardless of channels.
This issue is present in 4.18.3, 4.19.1, and Main. Possibly related to [Link Removed].
Result: Particle is lit by both sets of lights even though it is only set to Channel 0
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Are UE-58198 and UE-57652 the same bug?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57892 in the post.
2 |
Component | UE - Niagara |
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Affects Versions | 4.18.3, 4.19.1, 4.20 |
Created | Apr 17, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |