When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1. 

Steps to Reproduce
  1. Create new project using ShooterGame sample project from launcher.
  2. Select Game/Blueprints/Pawns/PlayerPawn and in Lighting>Mesh1P and Lighting>Mesh, enable Hidden Shadow=True
  3. PIE
  4. Enter console command DebugCreatePlayer 1
  5. SSSwapControllers as an option to swap between splitscreen controllers

Result: Shadow artifacts pop in and out while moving/looking around level. Certain parts of map are worse. See attached GIF

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.
CreatedApr 18, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
View Jira Issue