GameplayTagContainer does not diff properly.
1. Create a new blueprint (I based mine on Actor)
2. Add a variable of type GameplayTagContainer, Save the blueprint
3. Go to the content browser and duplicate the blueprint.
4. Select both blueprints in the content browser and Diff them
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58082 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19.1 |
Target Fix | 4.20 |
Created | Apr 23, 2018 |
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Resolved | May 8, 2018 |
Updated | May 31, 2018 |
4687 |