GameplayTagContainer does not diff properly.
1. Create a new blueprint (I based mine on Actor)
2. Add a variable of type GameplayTagContainer, Save the blueprint
3. Go to the content browser and duplicate the blueprint.
4. Select both blueprints in the content browser and Diff them
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58082 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19.1 |
Target Fix | 4.20 |
Created | Apr 23, 2018 |
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Resolved | May 8, 2018 |
Updated | May 31, 2018 |
4687 - projectgheist |