Steps to Reproduce

Good pattern

· Open the attached project.
· Open the Level blueprint.
· Make sure that it is connected to the Add Nav Modifier component.
· Execute in PIE.
Result: NavArea_Null works and enemies are not here.

 

Bad pattern

· Disconnect the Add Nav Modifier component with Level blueprint.
· Connect Add Nav Link Component and start playing.
· Set area class for adding navigation link component to NavArea_Null.
· Execute in PIE.
Result: NavArea_Null does not work (enemies come here).
Expect: NavArea_Null works and enemies are not here.

Both patterns can be confirmed with the console command: Show Navigation.

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Won't Fix
ComponentUE - AI
Affects Versions4.18.34.19.1
CreatedApr 24, 2018
ResolvedMar 9, 2019
UpdatedJul 14, 2021