C++ classes that are located within a folder named "Device" cannot be seen or used within the Editor. The classes cannot be found within the Content Browser, and they cannot be used to create Blueprints, or to create new code classes that subclass from the class in the Device folder.
RESULT:
There is no option to create a Blueprint from the Actor class.
EXPECTED:
A Blueprint can be created from the Actor class.
Are UE-58198 and UE-57652 the same bug?
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.17.2, 4.18.3, 4.20 |
Target Fix | 4.20 |
Created | Apr 24, 2018 |
---|---|
Resolved | Apr 24, 2018 |
Updated | May 31, 2018 |