Description

User comments in crash group:

  • this map crashes on load
  • ok so it seems opening any map from Modular Stadium Kit causes crash right after shaders compiling is done! im using it with another market place asset VR gun toolkit the project was created by VR gun toolkit using UE 4.19.0
   51       #if PLATFORM_MAC
   52       	// macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use scalable_aligned_malloc.
   53       	// Contrary to scalable_malloc, scalable_aligned_malloc returns nullptr when trying to allocate 0 bytes, which is inconsistent with system malloc, so
   54       	// for 0 bytes requests we actually allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
   55       	// scalable_aligned_realloc and scalable_realloc behave the same in this regard, so this is only needed here.
   56       	Alignment = AlignArbitrary(FMath::Max((uint32)16, Alignment), (uint32)16);
   57       	NewPtr = scalable_aligned_malloc(Size ? Size : sizeof(size_t), Alignment);
   58       #else
   59       	if( Alignment != DEFAULT_ALIGNMENT )
   60       	{
   61       		Alignment = FMath::Max(Size >= 16 ? (uint32)16 : (uint32)8, Alignment);
   62       		NewPtr = scalable_aligned_malloc( Size, Alignment );
   63       	}
   64 ***** 	else
   65       	{
   66       		NewPtr = scalable_malloc( Size );
   67       	}
   68       #endif
Steps to Reproduce

No known steps to reproduce

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Core!rml::internal::LocalLOCImpl<8,32>::get()
UE4Editor_Core!rml::internal::MemoryPool::getFromLLOCache()
UE4Editor_Core!rml::internal::BootStrapBlocks::allocate()
UE4Editor_Core!scalable_aligned_malloc()
UE4Editor_Core!FMallocTBB::Malloc() [malloctbb.cpp:65]
UE4Editor_Core!FMemory::Malloc() [fmemory.inl:27]
UE4Editor_D3D11RHI!TD3D11Texture2D<FD3D11BaseTextureCube>::Lock() [d3d11texture.cpp:1491]
UE4Editor_RHI!FRHICommandListImmediate::LockTextureCubeFace() [rhicommandlist.h:4116]
UE4Editor_Renderer!UploadReflectionCapture_RenderingThread() [reflectionenvironmentcapture.cpp:1134]
UE4Editor_Renderer!<lambda_41440b68a030aee1757f70e830f1e9cd>::operator() [reflectionenvironmentcapture.cpp:1415]
UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::CaptureOrUploadReflectionCapture'::`8'::UploadCaptureCommandName,<lambda_41440b68a030aee1757f70e830f1e9cd> > >::ExecuteTask() [taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Cannot Reproduce
ComponentUE - Foundation - Core
Affects Versions4.19
CreatedApr 25, 2018
ResolvedJun 1, 2019
UpdatedJul 2, 2020