This behavior has been observed in 4.17, 4.18, and 4.19 release versions.
Per Licensee:
In our game they player's hands are represented by glowing blue orbs and in planar reflection surfaces they aren't rendering correctly. I've whittled this down to additive materials showing up funny in planar reflections when they don't have an opaque backdrop.
Result: Sphere with Additive material does not render a reflection in the Planar Reflection actor unless mesh with Opaque material is behind it. Changing the material blend mode to Translucent produces the expected reflection.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58558 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.17.2, 4.18.3, 4.19.1 |
Created | May 2, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |