When placing an actor into the level that is not replicated the client will not destroy its copy when destroy actor is called.
Result: The Actor will not be destroyed on the client
Expected: The client and the Server would both destroy their respective copies
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58754 in the post.
| 6 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.19.2 |
| Target Fix | 4.22 |
| Created | May 7, 2018 |
|---|---|
| Resolved | Jan 11, 2019 |
| Updated | Feb 12, 2019 |