When the name of a material in 3Ds Max is changed and the asset is re-exported and reimported into the editor, the name of the material does not update
-Uses 3Ds Max 2016
-Also occurs with Datasmith
-Screenshot attached shows where to change the name in 3Ds Max
Expected: Name of material updates to the new name from 3Ds Max
Results: Name of material does not update to the new one that was changed in 3Ds Max
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58781 in the post.
8 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.18.3, 4.19.2, 4.20 |
Created | May 7, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |