Per Licensee:
I noticed that the Volumetric Lightmap does not build at correct density if an object is under the level of the terrain. Is this a feature or a bug? I'm creating a under-terrain dungeon and I need to have high density samples also under the terrain level.
Result: All meshes placed above the landscape produce high density lighting samples within the Lightmass Importance Volumes surrounding them, but not if they are placed below a landscape
Expected: A higher density of samples will be produced around static geometry within a Lightmass Importance Volume even if it's below a landscape
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59047 in the post.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.18.3, 4.19.2 |
Created | May 11, 2018 |
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Resolved | May 16, 2018 |
Updated | May 18, 2018 |