Description

The backtrace is:

F/DEBUG   : backtrace:
F/DEBUG   :     #00 pc 00070e22  /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585)
F/DEBUG   :     #01 pc 0004758d  /vendor/lib/hw/vulkan.msm8994.so (QglCommandBuffer::End()+284)
F/DEBUG   :     #02 pc 0003bf4d  /vendor/lib/hw/vulkan.msm8994.so (qglinternal::vkEndCommandBuffer(VkCommandBuffer_T*)+6)
F/DEBUG   :     #03 pc 0585771c  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FVulkanCmdBuffer::End()+276)
F/DEBUG   :     #04 pc 058583bc  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FVulkanCommandBufferManager::SubmitActiveCmdBuffer(bool)+448)
F/DEBUG   :     #05 pc 0587359c  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FVulkanDevice::SubmitCommandsAndFlushGPU()+232)
F/DEBUG   :     #06 pc 0443d8ac  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (CaptureSceneToScratchCubemap(FRHICommandListImmediate&, FSceneRenderer*, ECubeFace, int, bool, bool, FLinearColor const&)+2308)
F/DEBUG   :     #07 pc 044cb890  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so
F/DEBUG   :     #08 pc 02037ed8  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2348)
F/DEBUG   :     #09 pc 020370ec  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+228)
F/DEBUG   :     #10 pc 0432ccf4  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (RenderingThreadMain(FEvent*)+252)
F/DEBUG   :     #11 pc 0433bd68  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FRenderingThread::Run()+20)
F/DEBUG   :     #12 pc 020aa148  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FRunnableThreadPThread::Run()+172)
F/DEBUG   :     #13 pc 020316e4  /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+176)
F/DEBUG   :     #14 pc 000474ff  /system/lib/libc.so (__pthread_start(void*)+22)
F/DEBUG   :     #15 pc 0001af69  /system/lib/libc.so (__start_thread+32)

Steps to Reproduce

1.Build suntemple without HDR and run with Vulkan API.

2.It will get crashed when launched.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59253 in the post.

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.19.2
Target Fix4.22
Fix Commit4841338
Main Commit4841338
CreatedMay 17, 2018
ResolvedFeb 14, 2019
UpdatedSep 16, 2019