when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a static mesh.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59256 in the post.
| 0 |
| Component | UE - LD & Modeling - Terrain - Landscape |
|---|---|
| Target Fix | 4.22.1 |
| Created | May 17, 2018 |
|---|---|
| Resolved | Apr 4, 2019 |
| Updated | Apr 5, 2019 |