Struct does not appear to save changes after compiling and saving it resets to null

Gameplay - Blueprint - Apr 23, 2019

When making a change to a struct that is used in a blueprint some assets do not appear to save changes. Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) app ...

Cannot interact with the scrollbar at the bottom of the Live Coding Console window

DevTools - Live Coding - Apr 18, 2019

After completing a build using Live Coding, a horizontal scroll bar appears at the bottom of the Live Coding Console window since some of the lines of text are longer than the window can display. Th ...

Crash after Undo and garbage collection on sequencer track

Sequencer - Apr 18, 2019

A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here UE-60944 ...

Crash due to LAN beacon packet incompatibility in 4.22

Networking - Apr 17, 2019

We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...

Crash in FVulkanLinuxPlatform

Platform - Linux - Apr 17, 2019

Using the command in the repro steps on Linux will cause the Editor to crash and CrashReporter to pop up with a callstack. This behaves differently when tried on Windows with -vulkan. The project ...

Sequential Level Loading in Python causes Crash

Tools - Python - Apr 16, 2019

Loading all the levels selected in the Content Browser and running the aforementioned Python script causes the editor to crash Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...

Shadows are Heavily Aliased with PCSS Enabled

Rendering - Apr 11, 2019

Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1.  Working as expected in 4.21 CL# 4753647  Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...

Editor crashes when connecting Eye Adaptation to Base Color

Rendering - Apr 11, 2019

This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...

Timelines in ActorBPs no longer function when packaged with Nativization

Gameplay - Blueprint - Apr 9, 2019

Timelines in ActorBPs no longer work in projects packaged with BP nativization. Timelines in LevelBPs still work. Confirmed in 4.23 MAIN @ CL 5806859 ...

UE4Editor modules file is not written to properly when packaging a plugin

DevTools - Plugins - Apr 8, 2019

The modules file that is generated when packaging a plugin appends a number to the end of the .dll reference, similar to hot reload modules. This causes the reference to refer to a nonexistent file. ...