[Link Removed]・Unzip the attached project
・ListenServer, Client in this order.
// Run ListenServer
UE4Editor.exe "%~dp0MyProjectSimple.uproject" -game Map1?listen -notimeouts -log
// Run Client
UE4Editor.exe "%~dp0MyProjectSimple.uproject" -game 127.0.0.1 -notimeouts -log
Result: After saving replay by pressing B key on ListenServer, we closed the Client window. At this timing OnLogout processing is executed and saving replay should end, but ListenServer crashed.
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-59316 in the post.