When using the "Get Components By Class" node, you get a compile error if you don't change the default value of the Component Class on the node after adding it. It is believed the Component class node seems to be a placeholder, although it has "Actor Component" in it.

Steps to Reproduce
  1. In any project create an Actor and add a "Get Components By Class" Node
  2. Right-click on Return Value and select 'Promote to Value'
  3. Connect the new value to EvenBeginPlay
  4. Click on Compile

Results: A Compilation Error Occurs

Expected: No Compilation Error

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ComponentUE - Gameplay
Affects Versions4.
Target Fix4.20
Fix Commit4102847
Main Commit4124555
Release Commit4102847
CreatedMay 30, 2018
ResolvedMay 31, 2018
UpdatedJun 12, 2018
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