Attaching a screenshot of the crash through command line. I was unable to get a callstack or an updated log as they didn't get generated/updated.
I tested this using the command '$ ./Engine/Binaries/Linux/UE4Editor' after setting the system language to Turkish. However the licensee was able to reproduce it using 'LANG=tr_TR.UTF-8 ./MyGame'.
Results: Editor crashes
Expected: Editor doesn't crash and loads up project or the project browser
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59922 in the post.
1 |
Component | UE - Platform - Linux |
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Affects Versions | 4.18.3, 4.19.2, 4.20 |
Target Fix | 4.20 |
Created | Jun 4, 2018 |
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Resolved | Jun 7, 2018 |
Updated | Jun 12, 2018 |