If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in the game mode blueprint will be reset.

Steps to Reproduce

1. Download attached .zip file
2. Unzip zip file
3. Open project from unzipped file.
4. Open BpGameModeA>Defaults
5. Set Player Controller Class to "BpController"
6. Compile, save, close blueprint
7. Save and close project
8. Reopen project
9. Open BpGameModeA>Defaults

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ComponentUE - Gameplay - Blueprint
Affects Versions4.6
Target Fix4.7.6
CreatedNov 26, 2014
ResolvedMay 14, 2015
UpdatedApr 27, 2018
Pull Requests
714 - bozaro