If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in the game mode blueprint will be reset.
1. Download attached .zip file
2. Unzip zip file
3. Open project from unzipped file.
4. Open BpGameModeA>Defaults
5. Set Player Controller Class to "BpController"
6. Compile, save, close blueprint
7. Save and close project
8. Reopen project
9. Open BpGameModeA>Defaults
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.6 |
Target Fix | 4.7.6 |
Created | Nov 26, 2014 |
---|---|
Resolved | May 14, 2015 |
Updated | Apr 27, 2018 |
714 - bozaro |