Attempting to create a local binary build of the Engine that includes iOS currently fails. The error message that appears ("ERROR: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.") is not very clear about what needs to be fixed.
[/Script/IOSRuntimeSettings.IOSRuntimeSettings] RemoteServerName= RSyncUsername=
RESULT:
The build fails during the Compile UnrealHeaderTool Mac step, and shows the error ERROR: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
EXPECTED:
The build completes successfully, or a more descriptive error is provided.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60078 in the post.
0 |
Component | UE - Foundation - Build - Rocket (Installed Engine) |
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Affects Versions | 4.18.3, 4.19.2, 4.21 |
Target Fix | 4.20 |
Created | Jun 6, 2018 |
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Resolved | Jun 12, 2018 |
Updated | Sep 16, 2019 |