Description

Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views. 

Working as expected in 4.18 CL# 3832480

Found in  4.19 CL# 4033788, 4.20p1 CL# 4112139, 4.21 CL# 4115885

This is a regression.

Steps to Reproduce
  1. Open the editor
  2. Add a post process volume to you scene
  3. Enable infinite extent
  4. Enable exposure compensation and set it to 4
  5. Set the view port to unlit

Results:
The unlit mode will still be affected by the exposure settings

Expected:
Unlit mode would display as normal and unaffected by exposure settings

Current work around: 
Disable game settings under the view menu in the exposure section

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-60129 in the post.

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Fixed
ComponentRendering
Affects Versions4.194.204.21
Target Fix4.21
Fix Commit4235697
Main Commit4358751
Release Commit4399518
CreatedJun 7, 2018
ResolvedJul 26, 2018
UpdatedOct 2, 2018