This issue is regression because it doesn't reproduce 4.18.3.
Default level is just the level to move.
Demorec level runs demorec command with beginplay and has one replicated variable.
UEditorEngine::EndPlayMap() Crash with module. 4.18 doesn't reach this module, but it reaches 4.19 and 4.20.
UE_LOG(LogPlayLevel, Error, TEXT("No PIE world was found when attempting to gather references after GC."));
Perhaps 4.18 retrieves the level object in the GC, but it doesn't seem to be collected in 4.19 and 4.20. And pass this condition.
if( Object->GetOutermost()->HasAnyPackageFlags(PKG_PlayInEditor))
In Step 3, the level moves by 'open demo?listen' command.
At the destination level, execute 'demorec' command with BeginPlay.
> UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize(const wchar_t * Msg, ELogVerbosity::Type Verbosity, const FName & Category) Line 31 C++
UE4Editor-Core.dll!FOutputDevice::LogfImpl(const wchar_t * Fmt, ...) Line 70 C++
UE4Editor-Core.dll!FDebug::AssertFailed(const char * Expr, const char * File, int Line, const wchar_t * Format, ...) Line 419 C++
UE4Editor-Core.dll!FMsg::LogfImpl(const char * File, int Line, const FName & Category, ELogVerbosity::Type Verbosity, const wchar_t * Fmt, ...) Line 64 C++
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessageInternal(const TSharedRef<FTokenizedMessage,0> & NewMessage, bool bMirrorToOutputLog) Line 81 C++
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessages(const TArray<TSharedRef<FTokenizedMessage,0>,FDefaultAllocator> & NewMessages, bool bMirrorToOutputLog) Line 102 C++
UE4Editor-Core.dll!FMessageLog::Flush() Line 198 C++
UE4Editor-Core.dll!FMessageLog::~FMessageLog() Line 95 C++
UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() Line 496 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1973 C++
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 401 C++
UE4Editor.exe!FEngineLoop::Tick() Line 3339 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 166 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 209 C++
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60147 in the post.
1 |
Component | UE - Networking |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.21 |
Created | Jun 8, 2018 |
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Resolved | Aug 10, 2018 |
Updated | Oct 6, 2020 |