This is intended, so that you can pass them between functions in Blueprints, but there's a lot of state that we do not want to give access to by design.
It is not possible to access properties of the {FAppleARKitFrame}} struct within a Blueprint. The struct itself is exposed as a BlueprintType, but none of its properties are also exposed.
RESULT:
None of the properties in the FAppleARKitFrame struct are exposed to Blueprints. This makes it impossible to access properties of this struct within a Blueprint.
EXPECTED:
Some or all of the properties are exposed to Blueprints so they can be accessed within a Blueprint.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Platform - XR |
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Affects Versions | 4.18.3, 4.19.2, 4.21 |
Created | Jun 8, 2018 |
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Resolved | Jun 11, 2018 |
Updated | Jun 11, 2018 |
4787 - projectgheist |