Developer Notes

This is intended, so that you can pass them between functions in Blueprints, but there's a lot of state that we do not want to give access to by design.


It is not possible to access properties of the {FAppleARKitFrame}} struct within a Blueprint. The struct itself is exposed as a BlueprintType, but none of its properties are also exposed.

Steps to Reproduce
  1. Locate and open the AppleARKitFrame.h file in the Engine.

None of the properties in the FAppleARKitFrame struct are exposed to Blueprints. This makes it impossible to access properties of this struct within a Blueprint.

Some or all of the properties are exposed to Blueprints so they can be accessed within a Blueprint.

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By Design
ComponentUE - Platform - XR
Affects Versions4.
CreatedJun 8, 2018
ResolvedJun 11, 2018
UpdatedJun 11, 2018