Developer Notes

This is intended, so that you can pass them between functions in Blueprints, but there's a lot of state that we do not want to give access to by design.

Description

It is not possible to access properties of the {FAppleARKitFrame}} struct within a Blueprint. The struct itself is exposed as a BlueprintType, but none of its properties are also exposed.

Steps to Reproduce
  1. Locate and open the AppleARKitFrame.h file in the Engine.

RESULT:
None of the properties in the FAppleARKitFrame struct are exposed to Blueprints. This makes it impossible to access properties of this struct within a Blueprint.

EXPECTED:
Some or all of the properties are exposed to Blueprints so they can be accessed within a Blueprint.

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By Design
ComponentVirtual Reality
Affects Versions4.18.34.19.24.21
CreatedJun 8, 2018
ResolvedJun 11, 2018
UpdatedJun 11, 2018