Description

A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint.

Steps to Reproduce

1. Launch: UE4Editor.exe (any project)
2. Create a new Actor Blueprint
3. Create a new variable in the BP
4. Drop the BP in the level
5. Open the Level Blueprint
6. Get a reference to the BP Actor
7. Pull off the reference node and search for the name of the variable in the BP in the context sensitive menu

Results:
The variable does not appear in the search, whether context sensitive is checked or not

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.64.7
Target Fix4.7
Fix Commit2388803
Release Commit2388820
CreatedNov 26, 2014
ResolvedDec 15, 2014
UpdatedApr 27, 2018
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