A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint.
1. Launch: UE4Editor.exe (any project)
2. Create a new Actor Blueprint
3. Create a new variable in the BP
4. Drop the BP in the level
5. Open the Level Blueprint
6. Get a reference to the BP Actor
7. Pull off the reference node and search for the name of the variable in the BP in the context sensitive menu
Results:
The variable does not appear in the search, whether context sensitive is checked or not
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.6, 4.7 |
| Target Fix | 4.7 |
| Created | Nov 26, 2014 |
|---|---|
| Resolved | Dec 15, 2014 |
| Updated | Apr 27, 2018 |