The material Engine/EditorShapes/Materials/M_ShapeMaster.M_ShapeMaster is missing two textures:

Steps to Reproduce
  1. Create a new Blueprint First Person project.
  2. Show engine contents in the Content Browser if it is not already enabled.
  3. Navigate to /Engine/EditorShapes/Materials.
  4. Double-click M_ShapeMaster to open it.

Both Texture Sample nodes show errors because of missing textures.

The Texture Sample nodes properly show the textures being used.

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ComponentDocs - Samples
Affects Versions4.
Target Fix4.9
Fix Commit2593226
CreatedNov 26, 2014
ResolvedJun 19, 2015
UpdatedApr 27, 2018