In UEngine::TickWorldTravel, in between calls to LoadMap() and LoadMapCompleted() it is possible that an error causes PendingNetGame on the world context to be nulled out (presumably by CancelPending), resulting in a crash.
See description, this is unlikely to occur in the wild (although did for one licensee due to custom connection logic).
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60547 in the post.
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Component | UE - Networking |
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Affects Versions | 4.19 |
Target Fix | 4.21 |
Created | Jun 14, 2018 |
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Resolved | Aug 7, 2018 |
Updated | Oct 4, 2018 |