The migrate function is meant for moving assets from one content folder to another, so it does no actual modification of the references in the migrated assets. This is normally fine, since we expect those references to be relative to /Game, the project's content folder. However, plugins may also have content folders, so we need to detect when something is migrated into a plugin and replace Game with the plugin name.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60551 in the post.
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Component | UE - Editor - Content Pipeline - Content Browser |
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Affects Versions | 4.17, 4.21 |
Target Fix | 4.22 |
Fix Commit | 4466963 |
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Created | Jun 14, 2018 |
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Resolved | Oct 15, 2018 |
Updated | Oct 1, 2019 |