the editor Crashes when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.
Found in 4.19 CL# 4033788, 4.20 Preview 2 CL# 4121666, 4.21 CL# 4131780
Results:
The editor will crash
Expected:
The procedural meshes verts and tris would be changed as the custom event set them.
Fatal error: [Link Removed] [Line: 826]
Rendering thread exception:
Assertion failed: (void*)((&ElementData[VertexIndex]) + 1) <= (void*)(TangentsDataPtr + TangentsData->GetResourceSize()) [Link Removed] [Line: 281]
KERNELBASE.dll!UnknownFunction []
UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [f:\release\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
UE4Editor-Core.dll!FOutputDevice::LogfImpl() [f:\release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
UE4Editor-Core.dll!FDebug::AssertFailed() [f:\release\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
UE4Editor-ProceduralMeshComponent.dll!FProceduralMeshSceneProxy::UpdateSection_RenderThread() [f:\release\engine\plugins\runtime\proceduralmeshcomponent\source\proceduralmeshcomponent\private\proceduralmeshcomponent.cpp:211]
UE4Editor-ProceduralMeshComponent.dll!TGraphTask<`UProceduralMeshComponent::UpdateMeshSection'::`37'::EURCMacro_FProcMeshSectionUpdate>::ExecuteTask() [f:\release\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [f:\release\engine\source\runtime\core\private\async\taskgraph.cpp:665]
UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [f:\release\engine\source\runtime\core\private\async\taskgraph.cpp:574]
UE4Editor-RenderCore.dll!RenderingThreadMain() [f:\release\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
UE4Editor-RenderCore.dll!FRenderingThread::Run() [f:\release\engine\source\runtime\rendercore\private\renderingthread.cpp:467]
UE4Editor-Core.dll!FRunnableThreadWin::Run() [f:\release\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [f:\release\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:33]
KERNEL32.DLL!UnknownFunction []
ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60607 in the post.
6 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jun 15, 2018 |
---|---|
Resolved | Oct 9, 2018 |
Updated | May 17, 2019 |