Description

The editors snap grid will zfight with flat surfaces of static meshes and BSPs.

Found in 4.19 CL# 4033788, 4.20 preview CL# 4121666, 4.21 CL# 4131780

Steps to Reproduce
  1. Open the editor
  2. Create a blank project
  3. Set the static mesh in default level to world origin

Result:
The editor grid will zfight with surface of the mesh

Expected:
The grid would show up as normal

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-60615 in the post.

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Unresolved
ComponentRendering - Features Teams
Affects Versions4.194.204.21
Target Fix4.26
CreatedJun 15, 2018
UpdatedFeb 27, 2020