Description

The textScale parameter in AddOnScreenDebugMessage does not change the scale of the debug message.

Steps to Reproduce
  1. Open a Basic Code C++ project
  2. Create a C++ class that extends from Actor named MyActor
  3. Include the Engine/Engine.h file to  MyActor.cpp 
  4. Add this code snippet to the Tick function of MyActor.cpp: 
    if (GEngine)
    	{
    		GEngine->AddOnScreenDebugMessage(1, DeltaTime, FColor::Cyan, TEXT("Stuff and Stuff"), true, FVector2D(5.0f, 5.0f));
    	}
  1. Compile and Run the project
  2. PIE

 

Result: The scale of the text is still its default size

Expected: The size of the debug message would be larger

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60682 in the post.

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Fixed
ComponentUE - Foundation - Core
Affects Versions4.18.34.19.24.204.21
Target Fix4.20
Fix Commit3812325
Main Commit4352452
CreatedJun 16, 2018
ResolvedJun 19, 2018
UpdatedSep 7, 2018
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