On Mac in VR Mode, when scaling the world with the controllers while the Blueprint Editor open, all open windows begin jitterring violently. This only occurs if the Blueprint Editor is one of the open windows whether it is the only open window or one of a few.
This issue does not occur on Windows Oculus. A separate issue is encountered with Windows Vive.
This issue also occurs in 4.19.2 @ CL #4033788, so it is not a regression.
SETUP
Connect a Vive and its controllers to your Mac
REPRO
Expected Result
The world scales but the Blueprint Editor window stays the same size and in the same position it was placed in
Actual Result
The world scales causing the Blueprint Editor window to violently jitter back and forth until the user teleports
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60725 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.19.2, 4.20, 4.21.2, 4.22.2 |
Created | Jun 18, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Jan 19, 2024 |