RemoveAxisMapping() removes axis mappings of the same key regardless of Scale value

Gameplay - Jun 26, 2019

When you remove an axis mapping using a specific key it will remove all mappings even if they have separate scales. The user found a fix that I verified that worked. In "InputSettings.cpp", which i ...

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel

Sequencer - Jun 26, 2019

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance. This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7 ...

Child Blueprint construction script runs before parent C++ OnConstruction

Gameplay - Jun 25, 2019

When the order of construction is backwards it makes it impossible to have native objects set up components in OnConstruction, that a child BP Construction Script then has access to. Sometimes the C ...

Additional Plist Data not included when packaging for TVOS

Platform - Mobile - Jun 24, 2019

Packaged projects for TVOS do not contain 'Additional Plist Data' in their plists. ...

Instanced MovieSceneEventParameters does not save updated values upon level load

Gameplay - Jun 24, 2019

Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...

OnEditorCameraMoved delegate not firing in the Animation Viewport

Anim - Jun 19, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is a ...

Simulating physics overrides the ability to move Skeletal Mesh Actors in Editor after moving a child component

Physics - Jun 18, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 May be similar to UE-34164, which was reported fixed in 4.13 The following warning is spammed when trying to move a ph ...

add_possessable doesn't work for all objects

Sequencer - Jun 17, 2019

Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...

Post Process Materials do not appear in Sequencer

Sequencer - Jun 17, 2019

When Having a SkeletalMesh or Static Mesh, you can control Material Parameters directly. Something like that is missing for Post Process Materials. Matinee had a generic Float or Vector Track.If Se ...

Sequencer track appears to skip the first frame on an animation in UMG

Sequencer - Jun 17, 2019

A sequence created in UMG appears to skip/ignore the first frame. If an event is set to fire off on the first frame of the sequence it will not fire. ...