Description

Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material.

Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 CL# 4136834

Steps to Reproduce
  1. Open attached project
  2. Select the BP_physmatscanner actor in the level
  3. Press "Get Phys Mat" in the details of the actor
  4. Play in editor
  5. Press Q

Results:
The returned physical material will show as the default while in editor mode but in game time the correct physical material will be displayed

Expected:
In both editor and game time it would return the same physical material set for each layer

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Won't Fix
CreatedJun 19, 2018
ResolvedFeb 23, 2021
UpdatedJul 12, 2021
View Jira Issue