Description

Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material.

Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 CL# 4136834

Steps to Reproduce
  1. Open attached project
  2. Select the BP_physmatscanner actor in the level
  3. Press "Get Phys Mat" in the details of the actor
  4. Play in editor
  5. Press Q

Results:
The returned physical material will show as the default while in editor mode but in game time the correct physical material will be displayed

Expected:
In both editor and game time it would return the same physical material set for each layer

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60798 in the post.

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Won't Fix
CreatedJun 19, 2018
ResolvedFeb 23, 2021
UpdatedJul 12, 2021