User reports that when we delete a component in the hierarchy and promote a child component in its place, we don't account for the socket name that the deleted component had used previously.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60846 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.19 |
Created | Jun 20, 2018 |
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Resolved | Jun 20, 2018 |
Updated | Jun 23, 2018 |