The calls to JoinMulticastGroup and LeaveMulticastGroup on FSocket do not allow for the interface address to be passed in, only the the group address. The interface address is currently hard-coded to INADDR_ANY, which may not select the correct interface in a multiple adapter setup.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60860 in the post.
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Component | UE - Networking |
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Affects Versions | 4.19 |
Created | Jun 20, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |