The Audio Component play with no delay despite there being a wait time being passed in the Play node.
This was found in 4.19.2 (CL - 4033788) and tested in 4.18.3 (CL - 3832480), 4.20 Preview 3 (CL - 4135216), Main 4.21 (CL - 4155304)
Expected: Audio would have a 5 second delay before playing.
Result: Audio plays with no delay.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61007 in the post.
11 |
Component | UE - Audio |
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Affects Versions | 4.18.3, 4.19.2, 4.20, 4.21 |
Created | Jun 22, 2018 |
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Resolved | Sep 26, 2019 |
Updated | Sep 27, 2019 |