Description

Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip.

UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Steps to Reproduce

1. Right-click in a Blueprint
2. Disable context sensitivity
3. Add "Activate" node (Components -> Activation -> Activate)
4. Mouse over "Reset" to view tooltip

Result: Tooltip reads "The value to assign to HiddenGame"
Expected: Relevant or Blank tooltip

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Fixed
ComponentUE - Gameplay
Affects Versions4.194.20
Target Fix4.20
Fix Commit4161973
Main Commit4202609
Release Commit4161973
CreatedJun 25, 2018
ResolvedJun 26, 2018
UpdatedJul 12, 2018