Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip.
UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h
1. Right-click in a Blueprint
2. Disable context sensitivity
3. Add "Activate" node (Components -> Activation -> Activate)
4. Mouse over "Reset" to view tooltip
Result: Tooltip reads "The value to assign to HiddenGame"
Expected: Relevant or Blank tooltip
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61102 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.19, 4.20 |
| Target Fix | 4.20 |
| Created | Jun 25, 2018 |
|---|---|
| Resolved | Jun 26, 2018 |
| Updated | Jul 12, 2018 |