World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine.
Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL# 4157973
Results:
The decals will stretch and not properly apply the WorldAlignTexture/Normal.
Expected:
World tiling operating properly within deferred decals
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61158 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Jun 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |