Description

World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine.

Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL# 4157973

Steps to Reproduce
  1. Open the editor
  2. Create two materials setup like the attached images
  3. Place the two deferred decals that were created in the level

Results:
The decals will stretch and not properly apply the WorldAlignTexture/Normal.

Expected:
World tiling operating properly within deferred decals

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.194.204.21
CreatedJun 26, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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