Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build.
Regression?: Yes
This did not occur in 4.18
Assertion failed: !IsTemplate() [File:D:\matthew.clark_Main_Stream\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 711] 'YukiComponent /Game/Untitled.Untitled:PersistentLevel.NewBlueprint_142.Yuki' (No_Detailed_Info_Specified) MyProject3!FDebug::AssertFailed() [d:\matthew.clark_main_stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] MyProject3!UActorComponent::OnRegister() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\components\actorcomponent.cpp:711] MyProject3!UPrimitiveComponent::OnRegister() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\components\primitivecomponent.cpp:555] MyProject3!UActorComponent::ExecuteRegisterEvents() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\components\actorcomponent.cpp:1244] MyProject3!UActorComponent::RegisterComponentWithWorld() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\components\actorcomponent.cpp:981] MyProject3!AActor::IncrementalRegisterComponents() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\actor.cpp:4211] MyProject3!ULevel::IncrementalUpdateComponents() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\level.cpp:965] MyProject3!UWorld::UpdateWorldComponents() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\world.cpp:1666] MyProject3!UWorld::InitializeActorsForPlay() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\world.cpp:3557] MyProject3!UEngine::LoadMap() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\unrealengine.cpp:12158] MyProject3!UEngine::Browse() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\unrealengine.cpp:11449] MyProject3!UGameInstance::StartGameInstance() [d:\matthew.clark_main_stream\engine\source\runtime\engine\private\gameinstance.cpp:485] MyProject3!FEngineLoop::Init() [d:\matthew.clark_main_stream\engine\source\runtime\launch\private\launchengineloop.cpp:2880] MyProject3!GuardedMain() [d:\matthew.clark_main_stream\engine\source\runtime\launch\private\launch.cpp:155] MyProject3!GuardedMainWrapper() [d:\matthew.clark_main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] MyProject3!WinMain() [d:\matthew.clark_main_stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] MyProject3!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61166 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jun 26, 2018 |
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Resolved | Jul 19, 2018 |
Updated | Oct 2, 2018 |