Creating a static mesh via the create static mesh button in a procedural mesh component creates a mesh that does not appear to save. If the editor is restarted the mesh asset is lost.
Result: The static mesh that was created was not saved and is no longer available.
Expected: The static mesh asset that was created would have been saved and would still be available after restarting the editor
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61205 in the post.
3 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 4.18.3, 4.19.2, 4.20, 4.21 |
Created | Jun 27, 2018 |
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Resolved | Feb 23, 2021 |
Updated | Apr 26, 2021 |