Creating a static mesh via the create static mesh button in a procedural mesh component creates a mesh that does not appear to save. If the editor is restarted the mesh asset is lost.
Result: The static mesh that was created was not saved and is no longer available.
Expected: The static mesh asset that was created would have been saved and would still be available after restarting the editor
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-61205 in the post.