Streaming an existing level that used World Composition places the landscapes in the correct spot, but any foliage tied to that landscape is placed on the landscape tile at 0,0 instead of its corresponding tile.
This issue was reported in 4.19.2 (CL- 4033788) and reproed in 4.18.3 (CL- 3832480), 4.20 Preview 5 (CL- 4173640), and Main 4.21 (CL- 4179850)
Results: Foliage from the 'Right' tile is offset
Expected: Foliage shouldn't be offset from their source tile
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61424 in the post.
| 13 |
| Component | UE - Engine Scaling - Streaming - Foliage |
|---|---|
| Affects Versions | 4.18.3, 4.19.2, 4.20, 4.21, 5.4 |
| Target Fix | 6.0 |
| Created | Jul 3, 2018 |
|---|---|
| Resolved | Feb 23, 2021 |
| Updated | May 15, 2026 |