The Crash Reporter is not included when packaging a project for the DebugGame configuration from the commandline even when the DefaultGame.ini file includes the setting IncludeCrashReporter=True.
RunUAT.bat BuildCookRun -project=Path/To/Project.uproject -noP4 -platform=Win64 -clientconfig=DebugGame -cook -allmaps -build -stage -archive -archivedirectory=Path/To/Archive/Directory
RESULT:
The project crashes, but the Crash Reporter window does not appear.
EXPECTED:
The project crashes and the Crash Reporter window appears.
WORKAROUND:
Make sure that the -crashreporter argument is included in the command line that is run.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61426 in the post.
2 |
Component | UE - Foundation - Core - CrashReportClient |
---|---|
Affects Versions | 4.18.3, 4.19.2, 4.21 |
Created | Jul 3, 2018 |
---|---|
Resolved | Apr 19, 2019 |
Updated | Jun 27, 2019 |